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Seems like it's still in it's early stages, I've been using a controller and the tongue doesn't seem to work when I want it to or how I'd want it to. I can't seem to shoot my tongue up-right at all. I'd suggest having some kind of cursor so you can preview where you're going to shoot your tongue/eggs and then pressing a button (like clicking the stick) to shoot. Pressing Up to jump/flutter when I'm usually just trying to aim up also causes inconveniences. It might be better for keyboard users but not for controller users, I dunno. I don't want to sound too harsh on this but the music for me was anxiety inducing for me and took a lot out of it. Levels also felt like you dropped a bunch of fruit and rectangles everywhere and while I can vibe with a more abstract game it would help if there was something to gravitate to, like fruit only growing in background trees. Still, I think you got a great concept going and it seems like you're very early into it and I'd love to see you continue to put effort into the project and polish the gameplay.

I think this has potential, but the controls are really weird. I think it would make sense to attach aiming to the mouse and using tongue/firing eggs to mouse buttons.

Actually, I think I'm getting the hang of it.

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Is there a final boss or something? I believe I reached the end, but I wasn't really sure where to go.

There are three bosses in the demo, but no final boss. If you fought three bosses, you probably saw everything.