This is a turn-based deck-building RPG. Balance energy and damage while navigating the synergistic monster traits. How far can you go before you die?


The monster stats work like this:

1

Alert: monster takes reduced damage from detonate and damage-all cards 

2

Betray: Attacks a random monster on its own team as well as the player each turn

3

Block: Reduces damage from direct attacks (damage on the card, but not damage-all cards)

4

Bypass: deals damage as if the player had less block, skipping some of the damage reduction

5

Drain: attacks steal health

6

Detonate: upon death the monster deals explosive damage to all monsters and the player 

7

Enrage: every time the monster is directly struck, enrage count goes up and deal more damage

8

Padding: reduces retributive damage taken from the player’s thorns attribute

9

Venom: poisons the player for stacking damage every turn unless cured

10

Resist: reduces poison applied to the monster from player poison cards

11

Treat: reduces poison counter on a monster on the team every turn

12

Thorns: when the player directly strikes a thorns monster, the player takes damage

13

Thick: reduces duration of stun applied by stun cards

14

Frenzy: until they die (or in stun) the rampage count and damage goes up every turn

15

Summoner: calls random monster into battle every turn until dead or stunned

16

Heals: heals a monster on the team unless stunned

17

Stunned: the monster can take no action except incurring poison damage and deal thorns damage

18

Poisoned: The monster suffers damage every turn until treated or dead

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPricklyPearGames
GenreCard Game, Role Playing
TagsDeck Building, Turn-based, Turn-Based Combat

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