Wodopom
Press '-' at any time for the encyclopedia in game.
Remember to use shift/z and hover the mouse for more information.
In explore mode, use c+click and e+click to collapse and expand the starmap
Press '[' to save the game, '/' to export the save to a local file, and ']' to load the quicksave. To load a local save drag the file onto the game and press load. Use 'V' to access the load game menu.
Status | In development |
Platforms | HTML5, Windows, macOS |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | PricklyPearGames |
Genre | Simulation, Adventure, Strategy, Survival |
Tags | Action RPG, ftl, Roguelike, Space, Space Sim, Strategy RPG, Tactical RPG |
Download
Development log
- Wodopom - Saving/LoadingAug 07, 2024
- Wodopom - Custom Ships UpdateJul 10, 2023
- Wodopom - Zones Of Control UpdateApr 08, 2023
- Wodopom - The Time Control UpdateMar 09, 2023
Comments
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Amazing optimizations, running very smoothly!
loving the new ship designs, weapons and the return button when jumping! This has changed the game in such positive ways.
Keep up the great work!
#e7becf system is. . . curious
very nice RGB color
Cap shield, Cap II, and Telescopic Spine II. Best custom combo in game (need some luck for getting the 3rd weapon though)
3rd weapon being cap shield
I went with the obchovie, the 81 cost ship, and got all three to start with 31 points left, could maybe do even less. WHat crewman and ship do you take?
The problem is not in the custom maker, but the fact Run! mode enemies start at level 18-ish even in easy mode
Sorry but, I can't seem to replicate this. Also, there's a discord if you would like to join
https://discord.gg/qDCABzkdc5
oh i can't replicate it either, but i would like to join the discord, thanks
an anomaly asked me to spare them
i love how i can spare them and they still die to my lasers/egg launchers/minty ion bubbleguns
Thats funny, I've never seen that happen.
happens when you have high DPS
maybe could add a guide in the wodopedia for everything, including what indicates the drone parts, what the modular things are for etc.
Good point, I'll try to get that in soon.
I think there is a promising start here as FTL but more.
Really cool. Loving the vibes. Especially the little wobbly monsters !
I will say the UI is very confusing. It's extremely hard to tell which section of the ship does what or what each of the upgrades are, among other things.
Having to constantly press Z to see which function the otherwise empty rooms are supposed to serve is a bit odd.
The character naming is also super buggy, with it recording CapsLocks, unpausing the game if I press space, etc.
Again though this is awesome, really strong identity.
Keep up the great work :)
Thank you for the heads up about the CapsLock, I'll fix that and any other keys I can find. Thank you for playing!
I have no idea what I'm doing even with the instructions haha. Does clicking a star go there? It's kind of neat that JUMP is in a different language, is there some meaning behind that?
Thank you for playing!
This game has a bit of a learning curve, and I'm trying to make adjustments to the structure that make picking up the mechanics more clear. It's interesting that you know it says 'JUMP' (it does indeed say JUMP). I'm curious how you came to that conclusion. The language is Hackety Znak, and hopefully I would like to have a version set up with just Hackety Znak and another for normal localization (English etc.).
Yes, clicking on a star will take you there if it is within range of the engines of your ship. The little labels on the star when you mouse over it in the map are supposed to hint at what you will face when you get there.
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